NintAndBox.net - Bibliothèque de boites Nintendo en haute résolution à fabriquer soi-même

Collaborative library of Nintendo boxes

For NES, SNES, N64, G&W, GB, VB, GBC and GBA consoles
Enhance your loose video games collection for free
Help saving videogaming legacy
Contribute to the project by sending your scans and your restored boxes

Find how to make your boxes easily

 
  • Read first before post

Vectorizing

Vous éprouvez des difficultés à scanner vos boites ? Vous ne savez pas pourquoi vous obtenez des côtés de taille différente au moment de l'assemblage de votre boite ? Vous bloquez sur un détail de retouche ? Parlez après le bip. Biiiiiiiiip...

Vectorizing

Postby Vadeseg » 22 October 2017, 20:31

Could you tell me what the point of vectorizing is if the final JPG picture doesn't support vector shapes?
Vadeseg
 
Posts: 4
Joined: 16 January 2016, 20:47

Re: Vectorizing

Postby y(oYo) » 23 October 2017, 21:16

Hello and thank you would be great :?
User avatar
y(oYo)
 
Posts: 3086
Joined: 26 November 2009, 14:06
Location: Nice (06)

Re: Vectorizing

Postby Vadeseg » 24 October 2017, 21:47

y(oYo) wrote:Hello and thank you would be great :?

Um :? let me modify my question, how do you know, that a logo, for example, was vectorized if the JPG images posted here are entirely pixelated
Vadeseg
 
Posts: 4
Joined: 16 January 2016, 20:47

Re: Vectorizing

Postby y(oYo) » 24 October 2017, 22:14

The rendering of vectorized elements is way cleanner than raster elements.
So I would say it is mainly subjective :?
User avatar
y(oYo)
 
Posts: 3086
Joined: 26 November 2009, 14:06
Location: Nice (06)


Return to A l'aiiiiiide !!

Who is online

Users browsing this forum: No registered users and 24 guests